DVC Games LLC
Thieves' Cant (Unreleased)
Thieves' Cant (Unreleased)
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You enter the tavern. There is a table with an empty seat. You recognize the cloaked figure who sits there. It is late in the evening, and the crowds have gathered to forget the day. You sit facing your accomplice, pull out a map, and begin your conversation. You hope no one is listening, but you are prepared for that.
Nobody will understand a word.
Thieves' Cant is a team-based communication game where the guards and the thieves will try to outwit each other. The thieves, two outgoing volunteers, will have a secret method of communicating about what they want to steal. Will they tap the table a certain number of times? Gesture in a secretive way? Improvise songs? They can do just about anything as long as they successfully communicate which of nine possible targets they are going after.... and for how much of a reward. Once they have done so, the guards, however many there are, will debate about how to use their resources to catch the thieves in the act, as well as get clues to their secret communication methods. Will the guards close in on the thieves in time? Or will the thieves get away with the loot?
A game that pitches two witty players against the rest, Thieves' Cant is an experiment in performance, deduction, and trickery for extroverts and introverts of all kinds.
This game is arriving in 2027. Sign up for the notification to learn when it is in stock.
4+ Players | Ages 10+ | 25 Minutes
CREATIVE: Thief team get to choose their method of hiding information in their own way.
TRICKY: Clues are 100% above the table but full of red herrings; it is up to the guards to tell the difference.
STRATEGIC: Thieves can wager big or small on their performance; the guards can similarly bet on their certainty.
ACCESSIBLE: Only two players have to 'act', while the others watch, and can use limited questions to get ahead.
BEAUTIFUL: Faux suede mat, wooden pieces, metal coins, and art by Rob Armbrister just to steal the show.
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