News
Announcing: Photo Club
We love nature and we take a lot of pictures. But we aren't quite satisfied with the 'camera' games on the market. We wanted something that felt a little more...
Announcing: Photo Club
We love nature and we take a lot of pictures. But we aren't quite satisfied with the 'camera' games on the market. We wanted something that felt a little more...
Extra Credit: Writing Mysteries for Here Lies
It has come up several times, but it seems it is best to finally make it happen: How do we decide how a Here Lies mystery is written? What are the...
Extra Credit: Writing Mysteries for Here Lies
It has come up several times, but it seems it is best to finally make it happen: How do we decide how a Here Lies mystery is written? What are the...
Announcing: DUST
When we were first approached with DUST by Joshua Ehrlich and Danielle Reynolds, we were shown just a deck of cards. "How does it play?" we asked. "Flip the first card,"...
Announcing: DUST
When we were first approached with DUST by Joshua Ehrlich and Danielle Reynolds, we were shown just a deck of cards. "How does it play?" we asked. "Flip the first card,"...
Announcing: Rosetta: Second Edition
It is no secret that we love Rosetta: The Lost Language. We had a lovely time making it back in the old days, and we always knew it would return....
Announcing: Rosetta: Second Edition
It is no secret that we love Rosetta: The Lost Language. We had a lovely time making it back in the old days, and we always knew it would return....
New Release: Pacts
Just yesterday, our next game arrived: Pacts. Our first signed submission (in this case, from local upcoming designer Ben Brin), it has seen an interesting journey for us, one with...
New Release: Pacts
Just yesterday, our next game arrived: Pacts. Our first signed submission (in this case, from local upcoming designer Ben Brin), it has seen an interesting journey for us, one with...
Game Design Question: The Three Goals
This is an entry in a series about game design, and what tools we as a design collective use when assessing and deciding what to create, develop and publish. I...
Game Design Question: The Three Goals
This is an entry in a series about game design, and what tools we as a design collective use when assessing and deciding what to create, develop and publish. I...